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Move Vectormath main
C++20 game and graphics mathematics
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#include <cmath>#include <cstdint>#include <optional>#include <type_traits>#include <utility>#include <mv/math/Rotation3.hpp>#include <mv/math/detail/Normalization.hpp>Go to the source code of this file.
Classes | |
| class | mv::math::Normal3< T > |
| struct | mv::math::RefractionResult3< T > |
Namespaces | |
| namespace | mv |
| namespace | mv::math |
Enumerations | |
| enum class | mv::math::RefractionStatus : std::uint8_t { mv::math::Success , mv::math::TotalInternalReflection , mv::math::InvalidIndexRatio , mv::math::NumericalFailure } |
Functions | |
| template<typename T > requires std::is_floating_point_v<T> | |
| Normal3< T > | mv::math::Rotate (const Rotation3< T > &, const Normal3< T > &) noexcept |
| template<typename T > requires std::is_floating_point_v<T> | |
| Vec3< T > | mv::math::ProjectOntoPlane (const Vec3< T > &value, const Normal3< T > &planeNormal) noexcept |
| template<typename T > requires std::is_floating_point_v<T> | |
| Vec3< T > | mv::math::Reflect (const Vec3< T > &incident, const Normal3< T > &normal) noexcept |
| template<typename T > requires std::is_floating_point_v<T> | |
| RefractionResult3< T > | mv::math::Refract (const Direction3< T > &incident, const Normal3< T > &surfaceNormal, T incidentOverTransmittedIndex) noexcept |