struct
#include <gpumat4.hpp>
gpumat4 A 4D vector that is guaranteed to be correctly laid out for GPU usage.
Contents
This is a 4D vector that is guaranteed to be correctly laid out for GPU usage. It should be used whenever a 4D vector is needed for GPU usage.
Constructors, destructors, conversion operators
- gpumat4() defaulted
- gpumat4(const gpumat4&) defaulted
- gpumat4(gpumat4&&) defaulted
-
gpumat4(const move::
vectormath:: mat4f& v) -
gpumat4(const move::
vectormath:: mat4d& v) - operator mat4f() const
Public functions
Public variables
- float data