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Move Vectormath main
C++20 game and graphics mathematics
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#include <algorithm>#include <cmath>#include <optional>#include <type_traits>#include <mv/math/Angles.hpp>#include <mv/math/Quat.hpp>#include <mv/math/semantic/Direction3.hpp>Go to the source code of this file.
Classes | |
| struct | mv::math::EulerAngles3< T > |
| class | mv::math::Rotation3< T > |
Namespaces | |
| namespace | mv |
| namespace | mv::math |
Typedefs | |
| using | mv::math::EulerAngles3f = EulerAngles3< float > |
| using | mv::math::EulerAngles3d = EulerAngles3< double > |
| using | mv::math::Rotation3f = Rotation3< float > |
| using | mv::math::Rotation3d = Rotation3< double > |
Enumerations | |
| enum class | mv::math::EulerOrder { mv::math::XYZ , mv::math::XZY , mv::math::YXZ , mv::math::YZX , mv::math::ZXY , mv::math::ZYX } |