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Move Vectormath main
C++20 game and graphics mathematics
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#include <cmath>#include <optional>#include <type_traits>#include <mv/math/semantic/Normal3.hpp>#include <mv/math/semantic/Point3.hpp>Go to the source code of this file.
Classes | |
| struct | mv::math::PointLineClosest3< T > |
| struct | mv::math::PointRayClosest3< T > |
| struct | mv::math::PointSegmentClosest3< T > |
| struct | mv::math::PointPlaneClosest3< T > |
| struct | mv::math::PointTriangleClosest3< T > |
| struct | mv::math::PointAabbClosest3< T > |
| struct | mv::math::PointSphereClosest3< T > |
| struct | mv::math::PointCapsuleClosest3< T > |
| struct | mv::math::SegmentSegmentClosest3< T > |
| struct | mv::math::RayPlaneHit3< T > |
| struct | mv::math::RayTriangleHit3< T > |
| struct | mv::math::RaySphereHit3< T > |
| struct | mv::math::RayAabbHit3< T > |
| struct | mv::math::RayObbHit3< T > |
Namespaces | |
| namespace | mv |
| namespace | mv::math |
Enumerations | |
| enum class | mv::math::FaceOrientation { mv::math::Front , mv::math::Back } |