Move Vectormath main
C++20 game and graphics mathematics
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mv::math::RayTriangleHit3< T > Struct Template Reference

#include <mv/math/queries/QueryTypes.hpp>

Public Attributes

T Distance
 
Point3< T > Point
 
Normal3< T > GeometricNormal
 
Vec3< T > Barycentric
 
FaceOrientation Face
 

Detailed Description

template<typename T>
requires std::is_floating_point_v<T>
struct mv::math::RayTriangleHit3< T >

Definition at line 195 of file QueryTypes.hpp.

Member Data Documentation

◆ Barycentric

template<typename T >
Vec3<T> mv::math::RayTriangleHit3< T >::Barycentric

Definition at line 200 of file QueryTypes.hpp.

◆ Distance

template<typename T >
T mv::math::RayTriangleHit3< T >::Distance

Definition at line 197 of file QueryTypes.hpp.

◆ Face

Definition at line 201 of file QueryTypes.hpp.

◆ GeometricNormal

template<typename T >
Normal3<T> mv::math::RayTriangleHit3< T >::GeometricNormal

Definition at line 199 of file QueryTypes.hpp.

◆ Point

template<typename T >
Point3<T> mv::math::RayTriangleHit3< T >::Point

Definition at line 198 of file QueryTypes.hpp.


The documentation for this struct was generated from the following file: