#include <cmath>
#include <limits>
#include <optional>
#include <type_traits>
#include <mv/math/geometry/Plane3.hpp>
#include <mv/math/geometry/Ray3.hpp>
#include <mv/math/geometry/Triangle3.hpp>
#include <mv/math/queries/QueryTypes.hpp>
Go to the source code of this file.
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| template<typename T > |
| std::optional< RayPlaneSolution< T > > | mv::math::detail::TryIntersectRayPlane (const Ray3< T > &ray, const Plane3< T > &plane, T parallelTolerance) noexcept |
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| template<typename T > |
| std::optional< RayTriangleSolution< T > > | mv::math::detail::TryIntersectRayTriangle (const Ray3< T > &ray, const Triangle3< T > &triangle, RayTriangleOptions< T > options) noexcept |
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| template<typename T > |
| std::optional< RayPlaneHit3< T > > | mv::math::Intersect (const Ray3< T > &ray, const Plane3< T > &plane, T parallelTolerance=std::numeric_limits< T >::epsilon() *T(8)) noexcept |
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| template<typename T > |
| bool | mv::math::Intersects (const Ray3< T > &ray, const Plane3< T > &plane, T parallelTolerance=std::numeric_limits< T >::epsilon() *T(8)) noexcept |
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| template<typename T > |
| std::optional< RayTriangleHit3< T > > | mv::math::Intersect (const Ray3< T > &ray, const Triangle3< T > &triangle, RayTriangleOptions< T > options={}) noexcept |
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| template<typename T > |
| bool | mv::math::Intersects (const Ray3< T > &ray, const Triangle3< T > &triangle, RayTriangleOptions< T > options={}) noexcept |
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