Move Vectormath main
C++20 game and graphics mathematics
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mv::math::RayTriangleOptions< T > Struct Template Reference

#include <mv/math/queries/LinearQueries.hpp>

Public Attributes

BackFaceMode BackFaces = BackFaceMode::Include
 
T ParallelTolerance = std::numeric_limits<T>::epsilon() * T(8)
 

Detailed Description

template<typename T>
requires std::is_floating_point_v<T>
struct mv::math::RayTriangleOptions< T >

Definition at line 23 of file LinearQueries.hpp.

Member Data Documentation

◆ BackFaces

Definition at line 25 of file LinearQueries.hpp.

◆ ParallelTolerance

template<typename T >
T mv::math::RayTriangleOptions< T >::ParallelTolerance = std::numeric_limits<T>::epsilon() * T(8)

Definition at line 26 of file LinearQueries.hpp.


The documentation for this struct was generated from the following file: