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Move Vectormath main
C++20 game and graphics mathematics
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#include <cmath>#include <optional>#include <type_traits>#include <mv/math/Angles.hpp>#include <mv/math/detail/Normalization.hpp>Go to the source code of this file.
Classes | |
| class | mv::math::Direction3< T > |
Namespaces | |
| namespace | mv |
| namespace | mv::math |
Typedefs | |
| using | mv::math::Direction3f = Direction3< float > |
| using | mv::math::Direction3d = Direction3< double > |
Functions | |
| template<typename T > requires std::is_floating_point_v<T> | |
| Direction3< T > | mv::math::Rotate (const Rotation3< T > &rotation, const Direction3< T > &direction) noexcept |
| template<typename T > requires std::is_floating_point_v<T> | |
| std::optional< Direction3< T > > | mv::math::TryNormalize (const Vec3< T > &value) noexcept |
| template<typename T > requires std::is_floating_point_v<T> | |
| Vec3< T > | mv::math::ProjectOntoDirection (const Vec3< T > &value, const Direction3< T > &direction) noexcept |
| template<typename T > requires std::is_floating_point_v<T> | |
| Radians< T > | mv::math::AngleBetween (const Direction3< T > &from, const Direction3< T > &to) noexcept |
| template<typename T > requires std::is_floating_point_v<T> | |
| Radians< T > | mv::math::SignedAngle (const Direction3< T > &from, const Direction3< T > &to, const Direction3< T > &positiveAxis) noexcept |