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C++20 game and graphics mathematics
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mv::math::gpu::Aabb3fSlots16 Struct Reference

#include <mv/math/gpu/ShaderLayouts.hpp>

Public Attributes

Float3Slot16 Minimum {}
 
Float3Slot16 Maximum {}
 

Detailed Description

Definition at line 16 of file ShaderLayouts.hpp.

Member Data Documentation

◆ Maximum

Float3Slot16 mv::math::gpu::Aabb3fSlots16::Maximum {}

Definition at line 19 of file ShaderLayouts.hpp.

◆ Minimum

Float3Slot16 mv::math::gpu::Aabb3fSlots16::Minimum {}

Definition at line 18 of file ShaderLayouts.hpp.


The documentation for this struct was generated from the following file: