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C++20 game and graphics mathematics
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mv::math::gpu::Float3Slot16 Struct Reference

#include <mv/math/gpu/Vectors.hpp>

Public Attributes

float X {}
 
float Y {}
 
float Z {}
 
std::uint32_t Padding {}
 

Detailed Description

Definition at line 14 of file Vectors.hpp.

Member Data Documentation

◆ Padding

std::uint32_t mv::math::gpu::Float3Slot16::Padding {}

Definition at line 19 of file Vectors.hpp.

◆ X

float mv::math::gpu::Float3Slot16::X {}

Definition at line 16 of file Vectors.hpp.

◆ Y

float mv::math::gpu::Float3Slot16::Y {}

Definition at line 17 of file Vectors.hpp.

◆ Z

float mv::math::gpu::Float3Slot16::Z {}

Definition at line 18 of file Vectors.hpp.


The documentation for this struct was generated from the following file: