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Move Vectormath main
C++20 game and graphics mathematics
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#include <mv/math/transforms/TrsTransform3.hpp>
Public Types | |
| using | Component = T |
Public Member Functions | |
| TrsTransform3 () noexcept=default | |
| TrsTransform3 (const Vec3< T > &translation, const Rotation3< T > &rotation, const Vec3< T > &scale) noexcept | |
| const Vec3< T > & | Translation () const noexcept |
| const Rotation3< T > & | Rotation () const noexcept |
| const Vec3< T > & | Scale () const noexcept |
| AffineTransform3< T > | ToAffine () const noexcept |
Static Public Member Functions | |
| static TrsTransform3 | Identity () noexcept |
Definition at line 16 of file TrsTransform3.hpp.
Definition at line 19 of file TrsTransform3.hpp.
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defaultnoexcept |
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inlinenoexcept |
Definition at line 23 of file TrsTransform3.hpp.
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inlinestaticnoexcept |
Definition at line 30 of file TrsTransform3.hpp.
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inlinenoexcept |
Definition at line 40 of file TrsTransform3.hpp.
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inlinenoexcept |
Definition at line 45 of file TrsTransform3.hpp.
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inlinenoexcept |
Definition at line 50 of file TrsTransform3.hpp.
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inlinenoexcept |
Definition at line 35 of file TrsTransform3.hpp.