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Move Vectormath main
C++20 game and graphics mathematics
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#include <mv/math/transforms/RigidTransform3.hpp>
Public Types | |
| using | Component = T |
Public Member Functions | |
| constexpr | RigidTransform3 () noexcept=default |
| RigidTransform3 (const Rotation3< T > &rotation, const Vec3< T > &translation) noexcept | |
| constexpr const Rotation3< T > & | Rotation () const noexcept |
| const Vec3< T > & | Translation () const noexcept |
| RigidTransform3 | Inverse () const noexcept |
Static Public Member Functions | |
| static RigidTransform3 | Identity () noexcept |
Definition at line 15 of file RigidTransform3.hpp.
Definition at line 18 of file RigidTransform3.hpp.
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constexprdefaultnoexcept |
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inlinenoexcept |
Definition at line 22 of file RigidTransform3.hpp.
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inlinestaticnoexcept |
Definition at line 28 of file RigidTransform3.hpp.
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inlinenoexcept |
Definition at line 43 of file RigidTransform3.hpp.
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inlineconstexprnoexcept |
Definition at line 33 of file RigidTransform3.hpp.
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inlinenoexcept |
Definition at line 38 of file RigidTransform3.hpp.