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Move Vectormath main
C++20 game and graphics mathematics
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#include <mv/math/geometry/Sphere3.hpp>
Public Types | |
| using | Component = T |
Public Member Functions | |
| Sphere3 () noexcept=default | |
| Point3< T > | Center () const noexcept |
| T | Radius () const noexcept |
| T | Diameter () const noexcept |
| bool | Contains (const Point3< T > &point) const noexcept |
Static Public Member Functions | |
| static std::optional< Sphere3 > | TryFromCenterRadius (const Point3< T > ¢er, T radius) noexcept |
Definition at line 16 of file Sphere3.hpp.
Definition at line 19 of file Sphere3.hpp.
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defaultnoexcept |
Definition at line 35 of file Sphere3.hpp.
Definition at line 50 of file Sphere3.hpp.
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inlinenoexcept |
Definition at line 45 of file Sphere3.hpp.
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inlinenoexcept |
Definition at line 40 of file Sphere3.hpp.
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inlinestaticnoexcept |
Definition at line 23 of file Sphere3.hpp.