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C++20 game and graphics mathematics
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PreparedRay3.hpp File Reference
#include <cmath>
#include <cstddef>
#include <limits>
#include <type_traits>
#include <mv/math/geometry/Ray3.hpp>

Go to the source code of this file.

Classes

class  mv::math::PreparedRay3< T >
 

Namespaces

namespace  mv
 
namespace  mv::math
 

Typedefs

using mv::math::PreparedRay3f = PreparedRay3< float >
 
using mv::math::PreparedRay3d = PreparedRay3< double >