Move Vectormath main
C++20 game and graphics mathematics
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Point3.hpp File Reference
#include <cstdint>
#include <type_traits>
#include <mv/math/Vec3.hpp>

Go to the source code of this file.

Classes

class  mv::math::Point3< T >
 

Namespaces

namespace  mv
 
namespace  mv::math
 

Typedefs

using mv::math::Point3f = Point3< float >
 
using mv::math::Point3d = Point3< double >
 
using mv::math::Point3i8 = Point3< std::int8_t >
 
using mv::math::Point3u8 = Point3< std::uint8_t >
 
using mv::math::Point3i16 = Point3< std::int16_t >
 
using mv::math::Point3u16 = Point3< std::uint16_t >
 
using mv::math::Point3i32 = Point3< std::int32_t >
 
using mv::math::Point3u32 = Point3< std::uint32_t >
 
using mv::math::Point3i64 = Point3< std::int64_t >
 
using mv::math::Point3u64 = Point3< std::uint64_t >
 
using mv::math::Point3i = Point3i32
 
using mv::math::Point3u = Point3u32