Move Vectormath main
C++20 game and graphics mathematics
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Matrices.hpp File Reference
#include <cstddef>
#include <cstdint>
#include <type_traits>
#include <mv/math/gpu/Vectors.hpp>
#include <mv/math/packed/Vectors.hpp>

Go to the source code of this file.

Classes

struct  mv::math::gpu::Mat3f16< Major >
 
struct  mv::math::gpu::Mat4f16< Major >
 

Namespaces

namespace  mv
 
namespace  mv::math
 
namespace  mv::math::gpu
 

Typedefs

using mv::math::gpu::RowMajorMat3f16 = Mat3f16< MatrixMajor::Row >
 
using mv::math::gpu::ColumnMajorMat3f16 = Mat3f16< MatrixMajor::Column >
 
using mv::math::gpu::RowMajorMat4f16 = Mat4f16< MatrixMajor::Row >
 
using mv::math::gpu::ColumnMajorMat4f16 = Mat4f16< MatrixMajor::Column >
 

Enumerations

enum class  mv::math::gpu::MatrixMajor : std::uint8_t { mv::math::gpu::Row , mv::math::gpu::Column }