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Move Vectormath main
C++20 game and graphics mathematics
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#include <cassert>#include <cmath>#include <cstddef>#include <optional>#include <type_traits>#include <mv/math/Rotation3.hpp>#include <mv/math/Vec3.hpp>#include <mv/math/detail/Matrix3Ops.hpp>Go to the source code of this file.
Classes | |
| class | mv::math::Mat3< T > |
Namespaces | |
| namespace | mv |
| namespace | mv::math |
Typedefs | |
| using | mv::math::Mat3f = Mat3< float > |
| using | mv::math::Mat3d = Mat3< double > |
Functions | |
| template<typename T > requires std::is_floating_point_v<T> | |
| Vec3< T > | mv::math::operator* (const Vec3< T > &vector, const Mat3< T > &matrix) noexcept |