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Move Vectormath main
C++20 game and graphics mathematics
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#include <algorithm>#include <array>#include <cassert>#include <cmath>#include <cstddef>#include <cstdint>#include <optional>#include <type_traits>#include <mv/math/Mat4.hpp>#include <mv/math/geometry/Plane3.hpp>#include <mv/math/transforms/Projection.hpp>Go to the source code of this file.
Classes | |
| class | mv::math::Frustum3< T > |
Namespaces | |
| namespace | mv |
| namespace | mv::math |
| namespace | mv::math::detail |
Typedefs | |
| using | mv::math::Frustum3f = Frustum3< float > |
| using | mv::math::Frustum3d = Frustum3< double > |
Enumerations | |
| enum class | mv::math::FrustumPlane : std::uint8_t { mv::math::Left , mv::math::Right , mv::math::Bottom , mv::math::Top , mv::math::Near , mv::math::Far } |
| enum class | mv::math::FrustumPlaneMask : std::uint8_t { mv::math::None = 0U , mv::math::Left = 1U << 0U , mv::math::Right = 1U << 1U , mv::math::Bottom = 1U << 2U , mv::math::Top = 1U << 3U , mv::math::Near = 1U << 4U , mv::math::Far = 1U << 5U , mv::math::All = (1U << 6U) - 1U } |