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C++20 game and graphics mathematics
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AffineTransform3.hpp File Reference
#include <optional>
#include <type_traits>
#include <mv/math/Mat3.hpp>
#include <mv/math/Vec3.hpp>

Go to the source code of this file.

Classes

class  mv::math::AffineTransform3< T >
 

Namespaces

namespace  mv
 
namespace  mv::math
 

Typedefs

using mv::math::AffineTransform3f = AffineTransform3< float >
 
using mv::math::AffineTransform3d = AffineTransform3< double >
 

Functions

template<typename T >
requires std::is_floating_point_v<T>
Vec3< T > mv::math::TransformVector (const AffineTransform3< T > &transform, const Vec3< T > &vector) noexcept
 
template<typename T >
requires std::is_floating_point_v<T>
Vec3< T > mv::math::TransformPoint (const AffineTransform3< T > &transform, const Vec3< T > &point) noexcept
 
template<typename T >
requires std::is_floating_point_v<T>
AffineTransform3< T > mv::math::Compose (const AffineTransform3< T > &first, const AffineTransform3< T > &second) noexcept