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Move Vectormath main
C++20 game and graphics mathematics
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This is the complete list of members for mv::math::Obb3< T >, including all inherited members.
| AxisX() const noexcept | mv::math::Obb3< T > | inline |
| AxisY() const noexcept | mv::math::Obb3< T > | inline |
| AxisZ() const noexcept | mv::math::Obb3< T > | inline |
| Center() const noexcept | mv::math::Obb3< T > | inline |
| ClosestPoint(const Point3< T > &point) const noexcept | mv::math::Obb3< T > | inline |
| Component typedef | mv::math::Obb3< T > | |
| Contains(const Point3< T > &point, T tolerance=T(0)) const noexcept | mv::math::Obb3< T > | inline |
| Corners() const noexcept | mv::math::Obb3< T > | inline |
| HalfExtents() const noexcept | mv::math::Obb3< T > | inline |
| Obb3() noexcept=default | mv::math::Obb3< T > | |
| operator== | mv::math::Obb3< T > | friend |
| Orientation() const noexcept | mv::math::Obb3< T > | inline |
| Support(const Vec3< T > &direction) const noexcept | mv::math::Obb3< T > | inline |
| TryFromCenterHalfExtents(const Point3< T > ¢er, const Vec3< T > &halfExtents, const Rotation3< T > &orientation=Rotation3< T >::Identity()) noexcept | mv::math::Obb3< T > | inlinestatic |